It provides smooth edges on geometry both near and far. It's only flaw, other than its moderate performance hit, is that it is applied before many shader effects, including those with heavy use of alpha channels, which Skyrim has a lot of. Also, it has no effect on the alpha edges of transparent textures; Grass, tree leaves, etc. Unfortunately, it uses a d3d9.
For me, and many others, it undoubtedly has this overpowering blurring effect. Maybe not a bad thing for a lot of people, but it bothered me. It has performance comparable to FXAA yet the quality falls somewhere between 4x msaa and 8x.. I think I will be sticking with this unless I have any unforseen problems since so far it does seem to be everything they claim it is. FXAA and other post-processing "fake" AA modes look good enough to me, and they process the entire scene including leaves, shaders etc.
However because they are post-processing effects, they'll never completely get rid of all the shimmering and other visual artifacts. Not a big deal IMO. Multisample anti-aliasing MSAA is a type of anti-aliasing, a technique used to improve image quality. Anti-aliasing make the edge of the texture smooth and provide better view. SMAA — A slightly more intelligent blurring of edges. MSAA — Oversampling of edges, not just a simple blur.
Far more demanding than any of the above. The Game Bar is the graphical interface that allows you to record gameplay, save clips, and take screenshots with the Game DVR feature. So try restricting applications and downloads in the background before playing the game to see if this issue reappears. Change language. Install Steam.
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It's the anti-alising type Skyrim supports.
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